@startuml
sprite $update [48x48/16] {
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}


!define MATERIAL_UPDATE(_alias) ENTITY(rectangle,black,update,_alias,MATERIAL UPDATE)
!define MATERIAL_UPDATE(_alias, _label) ENTITY(rectangle,black,update,_label, _alias,MATERIAL UPDATE)
!define MATERIAL_UPDATE(_alias, _label, _shape) ENTITY(_shape,black,update,_label, _alias,MATERIAL UPDATE)
!define MATERIAL_UPDATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,update,_label, _alias,MATERIAL UPDATE)
skinparam folderBackgroundColor<<MATERIAL UPDATE>> White
@enduml